04 Jun Character Design: Loyd
This the second 3D character I modeled after I moved to Japan.
I did it in ZBrush, during the summer of 2013.
I had already made an attempt of modeling a “realistic” male character in ZBrush in 2010, but it turned out to be a bit of a disaster.
This time, I was willing to spend as much time as necessary to get it right.
First, I noticed that my book of Anatomy Drawing School was not a good resource to learn how to model correct anatomy.
Don’t get me wrong, the book is perfect in so many ways… IF you already know a little bit of anatomy and you know what you are looking for.
But for beginners, this book can be very misleading (like you can see by looking at my first male character attempt here)
I browsed the web looking for alternative learning resources, and I came across the book Digital Sculpting Human Anatomy by Scott Spencer.
This book is FANTASTIC, and it helped me so much to understand how to make the male human form in ZBrush.
In his book Scott covers all the steps necessary to make a character in ZBrush from start to end.
His book does not teach anatomy per se—so if you are trying to learn all about the muscles, etc… you should probably stick to the Anatomy Drawing School book.
But it has enough information to learn the most important stuff and get all the muscles looking right.
Modeling Male Human Anatomy
Following Scott Spencer’s teachings I could model this pretty decent body for my character, whom I named Loyd “The Archer Hunter”—LOL—as well as paint these nice looking skin textures:
But Scott’s book doesn’t just cover how to make the anatomy and the skin; it also teaches the principles of modeling cloth for the character and very useful techniques to remesh the models for easier rigging.
I cannot stress enough how useful this book is! So if you are interested in working as a 3D artist, do yourself a favor and get a copy!
You will cherish it as much as I do! <3
In the gallery below, you can see images of some of the props that I modeled in ZBrush and Maya for Loyd to wear.
Render in ZBrush with Best Preview render
It took me around 5 months to finish this model—AARGGH!
To be fair I was working on it in my free time, so… I guess in hours it would have been somewhere around 80 hours total.
After all the hard work I felt that I needed to make a cool render to display what I’d done, but I had no idea where to start.
I purchased the ZBrush Character Sculpting Vol.1 magazine, where I learnt how to render character in ZBrush, manipulating the LightCaps, etc…
I followed the Armored Rhino tutorial for lighting and rendering the scene with the Best Preview Render, and to the left you can see what I got…
I like the ambient light and how the cloth looks… but there is something seriously corpse-like going on in the skin 🙁
Render in Blender with Cycles
After the Best Preview Render fiasco, I totally forgot about poor old Loyd for months…
Until a few weeks ago, when I decided to prepare the parts of the model that have good quality and make them available at my SHOP.
I tried to set it in a cool pose, and took a few renders to use for display using the Cycles renderer.
I admit I am still a rookie for making realistic shaders, so I had not idea how to begin with the skin material in Cycles.
I tried following a CGCookie tutorial, but my computer was working ULTRA.SLOW and I was not getting the same cool results because I was using HDRI illumination instead of lamps. —I know it’s not excuse, but… ahem!
This shader is supposed to be the bomb and look great. Even then, my skin result kind-of sucks.—My fault completely—
I will try to improve my settings some other time. For now, well… It will have to stay like this.
Join the discussion
What do you think of my Loyd? And of the MH Skin 2 shader?
Do you have any tips you can share with me to improve?
hank you for reading this post! If you liked the contents, don’t keep it to yourself… Tell your friends! Thanks to your support I can create amazing projects.
Check them out on my web/social media and tell me what you think!
See you there!